The yellow lens
See what's hidden
Hold the lens up to your eye and hidden yellow bricks appear. They only hold you while you're looking, so time it right.
A free silhouette puzzle adventure
A storm carries Maria into a gray land where every color has drained away, except one yellow lens. Find three robot friends, outwit a one-eyed witch and bring the color home.
A side-scrolling puzzle adventure told in silhouette. You run, jump and climb through seven chapters, and almost every puzzle is solved with help from a friend. There's no fighting: it's all timing, looking closely and teamwork.
The yellow lens
Hold the lens up to your eye and hidden yellow bricks appear. They only hold you while you're looking, so time it right.
Patch · scarecrow robot
Free Patch from his pole, then pick him up and throw him to reach switches, rooftops and places you can't.
Axel · tin woodman robot
Oil his rusty joints and Axel chops through dead trees, locks and barricades. He'll even carry you when you can't walk.
Titan · lion robot
Titan is afraid of the dark, so keep your lantern close. Ride on his back for huge leaps, and let his roar clear the way.
Biscuit · Maria's dog
Biscuit squeezes through bars and gaps that nobody else fits through, and fetches what you need.
The goal
Every chapter brings you closer to the Witch of the West, the one who drained the color away. Then it's time to go home.
A game controller works too. On phones and tablets you get big on-screen buttons. Turn your phone sideways.
Seven chapters, adapted from L. Frank Baum's 1900 book. Start from the beginning, or skip ahead to Chapters 2 through 7 from the title screen.
A quiet farm, a dog named Biscuit and a storm on the way.
A strange gray land, and a yellow lens that shows what's hidden.
Crow drones, tall corn and Patch, stuck on his pole.
Rain, rust and Axel, frozen mid-swing.
A pitch-dark forest, a lantern and a lion robot who's scared of the dark.
Glowing pollen that makes Maria sleepy. Cross while the flowers are quiet.
Green glasses, hidden lasers and a floating head with a secret.
A witch's eye that sees everywhere, her castle, the Winged Monkeys, and the long flight home.
The whole game is free. Below is every way money could ever come into it, including what isn't switched on yet, so nothing surprises you later.
$0
forever
If ads are ever added, there will be at most one short ad between chapters, never in the middle of a puzzle, never more than one every 5 minutes, and never personalized. This page will say so before it happens.
$5.99
one time
Not open yet. Nothing on this site can charge you today. You never need it to finish the game; it's a way to support the maker and skip any future ads.
$4.99 /month
or $39.99 a year
Not open yet. The full terms will be posted here before anyone can sign up.
Leave an email and you'll get one note when they do.
For grown-ups (13 and up). Used only for news about Tim Beachum's games. Never sold or shared. Every email has a one-click unsubscribe.
Prices are in US dollars. Sales tax may be added where the law requires it.
No catch. The whole game is free, start to finish, with no ads today. The paid options above are optional, aren't open yet, and will never be needed to finish the story.
It's spooky, not gory: dark woods, a one-eyed witch and flying monkeys, but no blood. There's no chat, no other players, no account and nothing to buy inside the game.
We think it suits ages 8 and up. Younger kids may want a grown-up nearby for the dark parts.
Without asking: anonymous play counts, such as which chapter people reach and where they get stuck, so the game can be improved. Each player is a random number stored in your own browser. No names, no accounts, no advertising or cross-site tracking. We also keep the country your visit came from. Browsers set to "Do Not Track" or "Global Privacy Control" aren't counted at all.
Only if you give it: your email, if you ask to be told when the paid options open. It's used only for that, never sold or shared, and every email has a one-click unsubscribe.
The site runs on Cloudflare, which handles the connection to deliver pages. Your saved progress lives only in your browser.
The Last Yellow Brick was created by Tim Beachum, an independent game maker. It was built with Claude, an AI model made by Anthropic, which wrote the code. Every picture in the game is drawn by that code and every sound and note of music is made by it too; there are no stock images or recordings.
The story is adapted from The Wonderful Wizard of Oz (1900) by L. Frank Baum, which is in the public domain. This game isn't connected to any movie, studio or the Baum estate.
A recent web browser on a computer, tablet or phone. On a computer, use the keyboard or a game controller. On a phone or tablet, turn it sideways and use the on-screen buttons. Nothing to install.
iPhone or iPad: open the game in Safari, tap the Share button, then Add to Home Screen.
Android: open the game in Chrome, tap the ⋮ menu, then Add to Home screen or Install app.
Computer: in Chrome or Edge, use the install icon in the address bar.
When the paid options open, the money goes to Tim Beachum, the maker, and pays for making more free games. Payments will be handled by a standard card processor; this site will never see or store your card number.
Maria's waiting at the edge of the storm. Free, right here in your browser.
Play free now